WPF/XAML is the best way to write desktop Windows applications, and will likely remain that way for the foreseeable future. There are tons of companies who have invested heavily on the WPF infrastructure they had built and they are not in a mood to invest in something else as of now and the average annual pay for a .NET WPF Developer Job in the US is $107400 a year. Follow along to brush up your knowledge of Windows Presentation Foundation Interview Questions and Answers for your next .NET Developer interview.
WPF stands for Windows Presentation Foundation. It's a re-invention of a UI for Desktop applications using WPF. Apart from dropping controls on "Windows Forms" just as developers have been doing for years, WPF provides an extra rapid boost to the application development including Rich User Interface, Animation and much more.
In a nutshell the following things can be done using WPF:
Advantages
XAML is a XML file which represents your WPF UI. The whole point of creating the UI representation in XML was write once and run it anywhere. So the same XAML UI can be rendered as windows application with WPF and the same UI can be displayed on the browser using WPF browser or Silverlight application.
WPF styles work just like CSS style, In the CSS we define styles for a control and we reuse the same where ever we need in the application, same way the styles in WPF allows to define the properties and can be reused in the application.
No, XAML is not meant only for WPF. XAML is a XML-based language and it had various variants.
Windows Presentation Foundation (WPF) resources provide a simple way to reuse commonly defined objects and values. Resources in WPF allow you to set the properties of multiple controls at a time. For example, you can set the background property on several elements in a WPF application using a single resource.
The best way of defining the resources is on a Window or Page element level. Any resource that you define for an element also applies to their child elements of that element.
Visibility.Hidden hides the control, but reserves the space it occupies in the layout. So it renders whitespace instead of the control.Visibilty.Collapsed does not render the control and does not reserve the whitespace. The space the control would take is 'collapsed', hence the name.There are two types of resource, namely,
WPF controls can be categorized into four categories:
Command Design Pattern is one of the most powerful design patterns in object oriented design patterns. This pattern allows you to decouple the request of an action from the object that actually performs an action, in other words a command pattern represents an action as an object. A Command object does not contain the functionality that is to be executed. This removes the direct link between the command definitions and the functionality and it’s promoting a loose coupling. When you want to implement operations based on the user request then the command pattern is the best pattern to handle your object.
The following are the members of the Command Design Pattern:
Following are the differences between XML and XAML:
Both the namespaces helps to define/resolved XAML UI elements.
For instance for the below XAML snippet , we have two things one is the “StackPanel” and the other is “x:name”. “StackPanel” is resolved by the default namespace and the “x:name” is resolved by using “xmlns:x” namespace.
<StackPanel x:Name="myStack" />Remember: - ABCDEFG
A Value Converter functions as a bridge between a target and a source and it is necessary when a target is bound with one source, for instance you have a text box and a button control. You want to enable or disable the button control when the text of the text box is filled or null.
In this case you need to convert the string data to Boolean. This is possible using a Value Converter. To implement Value Converters, there is the requirement to inherit from I Value Converter in the System.Windows.Data namespace and implement the two methods Convert and Convert Back.
“xmlns” stands for XML namespaces. It helps us to avoid name conflicts and confusion in XML documents.
There is no difference between “x:name” and “name” , “name” is short hand of “x:name”. But in classes where you do not find “name” property (this is a rare situations) we need to use “x:name” property.
And finally all WPF controls textbox , button , grids and whatever you can think about from the WPF tool box inherits from the framework element class.
To elaborate, you can use a style to group settings for a bunch of properties so you can re-use that to standardize your controls. Styles can be set explicitly on controls or applied too all of a certain type.
Control Templates can be set by a style or set explicitly on a control to change the way it appears. All controls have default templates (and styles for that matter) that are embedded in the .net wpf assemblies.
These two are totally different technologies. They do offer some interoperability layers to both directions, but other than that have nothing in common. Windows Forms is more or less a lightweight wrapper on top of Win32/MFC, which means its extensibility in .NET is not that good in all cases. WPF is a new UI framework implemented from scratch. WPF is also much more flexible when it comes to customizing the existing types.
WPF is better for cross platform development and creating 'flashy' GUI's. However it requires a newer .net framework than WinForms and requires a dx9 compatible GPU or higher (which most people will have).
WinForms is still a powerful technology which can often be developed at a faster pace than WPF however, in the end, both technologies can be used to achieve the same thing. WinForms is commonly used to develop business applications whereas WPF is often used to create more end-user based bits of software, apps etc.
No, WPF does not replace DirectX. DirectX will still be still needed to make cutting edge games. The video performance of DirectX is still many times higher than WPF API. So when it comes to game development the preference will be always DirectX and not WPF. WPF is not an optimum solution to make games, oh yes you can make a TIC TAC TOE game but not high action animation.
One point to remember WPF is a replacement for windows form and not DirectX.
The View is the client interface, input-output interface or the user interface. It collects all the user interface elements of the window, navigation page, user control, resource file, style and themes, custom tools and controls. The view is unaware of the ViewModel and the Model, and vice versa the ViewModel and Model is unaware of the View and control is tightly decoupled.
But the view model is aware of the needs of the view. They communicate by data binding and a dependency property or properties.
ViewModel in MVVM
ViewModel is a non-visual class. The MVVM Design Pattern does not derive from any WPF or Silverlight based class. The ViewModel is unaware of the view directly. Communication between the View and ViewModel is through some property and binding. Models are connected directly to the ViewModel and invoke a method by the model class, it knows what the model has, like properties, methods etcetera and also is aware of what the view needs.
One View-Model can connect to multiple models, work like a one-to-many relationship and encapsulate business logic and data for the View. A ViewModel inherits some interface like INotifyPropertyChanged, icommand INotifyCollectionChanged etcetera.
Use the Application.DispatcherUnhandledException Event. Be aware that there'll be still exceptions which preclude a successful resuming of your application, like after a stack overflow, exhausted memory, or lost network connectivity while you're trying to save to the database.
They are not the same thing.
x:Name is a xaml concept, used mainly to reference elements. When you give an element the x:Name xaml attribute, "the specified x:Name becomes the name of a field that is created in the underlying code when xaml is processed, and that field holds a reference to the object." (MSDN) So, it's a designer-generated field, which has internal access by default.Name is the existing string property of a FrameworkElement, listed as any other wpf element property in the form of a xaml attribute.As a consequence, this also means x:Name can be used on a wider range of objects. This is a technique to enable anything in xaml to be referenced by a given name.
A ListView is a specialized ListBox (that is, it inherits from ListBox). It allows you to specify different views rather than a straight list. You can either roll your own view, or use GridView (think explorer-like "details view"). It's basically the multi-column listbox, the cousin of windows form's listview.
If you don't need the additional capabilities of ListView, you can certainly use ListBox if you're simply showing a list of items (Even if the template is complex).
Advantages of using WPF instead of Windows forms:
Top advantages of using Windows forms instead of WPF:
An ICommand is a core component of MVVM. ICommand is frequently used in MVVM, it provides separation logic between a View and View Model (User Interface and Business Logic). XAML offers a way to bind your GUI event better by ICommand. ICommand requires the user to define two methods, bool CanExecute and void Execute. The CanExecute method really just says to the user, can I execute this Action? This is useful for controlling the context in which you can perform GUI actions.
ICommand is very simple but it’s more interesting and complicated when you are using it in an application. ICommand integrates your User Interface to business logic or it’s making a direct communication between a View to a View Model. It also provides a mechanism for the view to update the model/view-model.
A Freezable is a special type of object that has two states: unfrozen and frozen. When unfrozen, a Freezable appears to behave like any other object. When frozen, a Freezable can no longer be modified.
A Freezable provides a changed event to notify observers of any modifications to the object. Freezing a Freezable can improve its performance, because it no longer needs to spend resources on change notifications. A frozen Freezable can also be shared across threads, while an unfrozen Freezable cannot.
Although the Freezable class has many applications, most Freezable objects in Windows Presentation Foundation (WPF) are related to the graphics sub-system.
MVVM (Model View ViewModel) is a framework for making applications in WPF. MVVM is the same as the MVC framework. It is a 3-tier architecture plus one more layer. We can do loose coupling using MVVM.
MVVM was introduced by John Gossman in 2005 specifically for use with WPF as a concrete application of Martin Fowler's broader Presentation Model pattern. The implementation of an application, based on the MVVM patterns, uses various platform capabilities that are available in some form for WPF, Silverlight Desktop/web, and on Windows. Many commercial applications, including Microsoft Expression products, were built following MVVM.
Advantage of MVVM
List of features of MVVM
Elements of a WPF user interface are hierarchically related. This relation is called the LogicalTree. The template of one element consists of multiple visual elements. This tree is called the VisualTree.
The logical tree describes the relations between elements of the user interface. The logical tree is responsible for:
The visual tree contains all logical elements including all visual elements of the template of each element. The visual tree is responsible for:
A resource is used to target the properties of more than one type of control whereas style can define properties only for a single type of control at a time. And also we can define different styles as a part of one common resource.
Almost every WPF element has thread affinity. This means that access to such an element should be made only from the thread that created the element. In order to do so, every element that requires thread affinity is derived, eventually, from DispatcherObject class. This class provides a property named Dispatcher that returns the Dispatcher object associated with the WPF element.
The Dispatcher class is used to perform work on his attached thread. It has a queue of work items and it is in charge of executing the work items on the dispatcher thread.
A StaticResource will be resolved and assigned to the property during the loading of the XAML which occurs before the application is actually run. It will only be assigned once and any changes to resource dictionary ignored.
A DynamicResource assigns an Expression object to the property during loading but does not actually lookup the resource until runtime when the Expression object is asked for the value. This defers looking up the resource until it is needed at runtime. A good example would be a forward reference to a resource defined later on in the XAML. Another example is a resource that will not even exist until runtime. It will update the target if the source resource dictionary is changed.
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