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37 Advanced iOS Developer Interview Questions (SOLVED and EXPLAINED)

The average iOS Developer salary in Australia is $120,000 per year or $61.54 per hour. Entry level positions start at $66,250 per year while most experienced workers make up to $162,900 per year. Follow along and check 37 most common iOS/Swift/Objective-C interview questions for senior and experienced Apple developers.

Q1: 
Determine the value of x in the Swift code below. Explain your answer.

Problem

Consider the code:

var a1 = [1, 2, 3, 4, 5]
var a2 = a1
a2.append(6)
var x = a1.count

Determine the value of x.

Answer

In Swift, arrays are implemented as structs, making them value types rather than reference types (i.e., classes). When a value type is assigned to a variable as an argument to a function or method, a copy is created and assigned or passed. As a result, the value of x or the count of array a1 remains equal to 5 (answer) while the count of array a2 is equal to 6, appending the integer 6 onto a copy of the array a1. The arrays appear in the box below.

a1 = [1, 2, 3, 4, 5]
a2 = [1, 2, 3, 4, 5, 6]

Having Tech or Coding Interview? Check 👉 72 Swift Interview Questions

Q2: 
What are Objective-C Categories?

Answer

Categories provide the ability to add functionality to an object without subclassing or changing the actual object. A handy tool, they are often used to add methods to existing classes, such as NSString or your own custom objects.

  • A category can be declared for any class, even if you don't have the original implementation source code.
  • Any methods that you declare in a category will be available to all instances of the original class, as well as any subclasses of the original class.
  • At runtime, there's no difference between a method added by a category and one that is implemented by the original class.

Consider a category to the Cocoa class NSString:

#import <Foundation/Foundation.h>

@interface NSString(MyAdditions)
+(NSString *)getCopyRightString;
@end

@implementation NSString(MyAdditions)

+(NSString *)getCopyRightString {
   return @"Copyright TutorialsPoint.com 2013";
}

@end

int main(int argc, const char * argv[]) {
   NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
   NSString *copyrightString = [NSString getCopyRightString];
   NSLog(@"Accessing Category: %@",copyrightString);
   
   [pool drain];
   return 0;
}

Having Tech or Coding Interview? Check 👉 43 Objective-C Interview Questions

Q3: 
What is CoreData?

Answer

Core Data is an object graph management framework. It manages a potentially very large graph of object instances, allowing an app to work with a graph that would not entirely fit into memory by faulting objects in and out of memory as necessary. Core Data also manages constraints on properties and relationships and maintains reference integrity (e.g. keeping forward and backward links consistent when objects are added/removed to/from a relationship). Core Data is thus an ideal framework for building the "model" component of an MVC architecture.

To implement its graph management, Core Data happens to use SQLite as a disk store. It could have been implemented using a different relational database or even a non-relational database such as CouchDB. Core Data isn't so much a database engine as it is an API that abstracts over the actual data store. You can tell Core Data to save as an sqlite database, a plist, a binary file, or even a custom data store type.


Having Tech or Coding Interview? Check 👉 36 iOS Interview Questions
Source: github.com

Q4: 
What is a Serial Queue?

Answer

A Serial Queue allows us to perform only one task at a time, no matter the way of execution, i.e. Synchronous or Asynchronous. In short, the code executed by Serial DispatchQueue is not parallel and has to wait for the first task to complete. This way of execution is also known as First In, First Out (FIFO).

All the queues need to wait for the completion of the previous queue. By default, DispatchQueue is a serial queue.

Consider:

let queue = DispatchQueue(label: "com.swiftpal.dispatch.serial")

queue.async() {
    Thread.sleep(forTimeInterval: 3) // Wait for 3 seconds
    print("Task 1 Done")
}

queue.async() {
    Thread.sleep(forTimeInterval: 1) // Wait for 1 second.
    print("Task 2 Done")
}

/* Output:
 Task 1 Done
 Task 2 Done
*/

Having Tech or Coding Interview? Check 👉 72 Swift Interview Questions

Q5: 
What is the difference between copy and retain?

Answer

In a general setting, retaining an object will increase its retain count by one. This will help keep the object in memory and prevent it from being blown away. What this means is that if you only hold a retained version of it, you share that copy with whomever passed it to you.

Copying an object, however you do it, should create another object with duplicate values. Think of this as a clone. You do NOT share the clone with whomever passed it to you.


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Q6: 
What’s the difference between == and ===?

Answer
  • == operator checks if the values are the same, comparing value types. "equal to"
  • === operator checks if the references point the same instance (both point to the same memory address), comparing reference types. "identical to"

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Q7: 
A grandparent, parent and child problem

Problem

Take three objects: a grandparent, parent and child. The grandparent retains the parent, the parent retains the child and the child retains the parent. The grandparent releases the parent. Explain what happens.

Answer
  • Firstly, there is a retain cycle between the parent and the child.
  • That will prevent any of the associated objects in the chain from being released from memory.
  • You would need to make one of the references "weak" or "unowned" between the parent and child. This will remove a circular strong reference

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Q8: 
Explain View Controller Lifecycle events and their order

Answer

There are a few different lifecycle events

- loadView

Creates the view that the controller manages. It’s only called when the view controller is created and only when done programatically. It is responsible for making the view property exist in the first place.

- viewDidLoad

Called after the controller’s view is loaded into memory. It’s only called when the view is created.

- viewWillAppear

It’s called whenever the view is presented on the screen. In this step the view has bounds defined but the orientation is not applied.

- viewWillLayoutSubviews

Called to notify the view controller that its view is about to layout its subviews. This method is called every time the frame changes

- viewDidLayoutSubviews

Called to notify the view controller that its view has just laid out its subviews. Make additional changes here after the view lays out its subviews.

- viewDidAppear

Notifies the view controller that its view was added to a view hierarchy.

- viewWillDisappear

Before the transition to the next view controller happens and the origin view controller gets removed from screen, this method gets called.

- viewDidDisappear

After a view controller gets removed from the screen, this method gets called. You usually override this method to stop tasks that are should not run while a view controller is not on screen.

- viewWillTransition(to:with:)

When the interface orientation changes, UIKit calls this method on the window’s root view controller before the size changes are about to be made. The root view controller then notifies its child view controllers, propagating the message throughout the view controller hierarchy.


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Q9: 
Explain code signing for iOS apps

Answer

Signing an application allows the system to identify who signed the application and to verify that the application has not been modi ed since it was signed. Signing is a requirement for submitting to the App Store (both for iOS and Mac apps). OS X and iOS verify the signature of applications downloaded from the App Store to ensure that they they do not run applications with invalid signatures. This lets users trust that the application was signed by an Apple source and hasn’t been modifed since it was signed.

Xcode uses your digital identity to sign your application during the build process. This digital identity consists of a public-private key pair and a certificate. The private key is used by cryptographic functions to generate the signature. The certificate is issued by Apple; it contains the public key and identifies you as the owner of the key pair.

An application’s executable code is protected by its signature because the signature becomes invalid if any of the executable code in the application bundle changes. Resources such as images and nib files are not signed; a change to these files does not invalidate the signature.

An application’s signature can be removed, and the application can be re-signed using another digital identity. For example, Apple re-signs all applications sold on the App Store. Also, a fully- tested development build of your application can be re-signed for submission to the App Store. Thus the signature is best understood not as indelible proof of the application’s origins but as a variable mark placed by the signer.


Having Tech or Coding Interview? Check 👉 36 iOS Interview Questions
Source: github.com

Q10: 
Explain iOS App States

Answer

Every iOS app is always in one of the five app states. The operating system manages the app state, but the app itself is responsible for managing important tasks to ensure smooth transitions between the states. The five states of an iOS app - as listed in the iOS App Programming Guide - include the following:

  1. Non-running - The app is not running.
  2. Inactive - The app is running in the foreground, but not receiving events. An iOS app can be placed into an inactive state, for example, when a call or SMS message is received.
  3. Active - The app is running in the foreground, and receiving events.
  4. Background - The app is running in the background, and executing code.
  5. Suspended - The app is in the background, but no code is being executed.

Having Tech or Coding Interview? Check 👉 36 iOS Interview Questions

Q11: 
Explain when to use various storage mechanisms in iOS?

Answer
  • NSUserDefaults: stores simple user preferences, nothing too complex or secure. If your app has a setting page with a few switches, you could save the data here.
  • Keychain (see SSKeychain for a great wrapper): used to store sensitive data, like credentials.
  • PLists: used to store larger structured data (but not huge): it is a really flexible format and can be used in a great number of scenarios. Some examples are:
    • User generated content storage: a simple list of Geopoint that will be shown by a map or list.
    • Provide simple initial data to your app: in this case the plist will be included in the NSBundle, instead of being generated by user and filled by user data.
    • Separate the data needed for a particular module of your application from other data. For example, the data needed to build a step-by-step startup tutorial, where each step is similar to the others but just needs different data. Hard-coding this data would easily fill your code, so you could be a better developer and use plists to store the data and read from them instead.
    • You are writing a library or framework that could be configured in some way by the developer that uses it.
  • Object archiving could be useful to serialize more complex objects, maybe full of binary data, that can't (or that you don't want to) be mapped on simpler structures like plists.
  • Core Data is powerful, can be backed by different persistent stores (SQLite is just one of them, but you can also choose XML files or you can even write your own format!), and gives relationships between elements. It is complex and provides many features useful for the development, like KVO and contexts. You should use it for large data sets of many correlated records, that could be user generated or provided by a server.
  • Raw SQLite is useful when you need really, really fast access to a relational data source (Core Data introduces some overhead), or if you need to support the same SQLite format across multiple platforms (you should never mess with CoreData inner SQLite: it uses its own format, so you can't just "import" an existing SQLite in CoreData). For example, for a project I worked for, a webservice provided me some large SQLite instead of jsons or xmls: some of this SQLite were imported to CoreData (operation that could take a while, depending on the source size), because I needed all the features of it, while other SQLites were read directly for a really fast access.
  • Webserver storage well it should be obvious: if you need to store data to a server it is because the device shouldn't be the only owner of that data. But if you just need to synchronize the same App across different iOS devices (or even with a Mac-ported version of the App) you could also look at iCloud storage, obviously.

Having Tech or Coding Interview? Check 👉 36 iOS Interview Questions

Q12: 
Find the bug in the Objective-C code below. Explain your answer.

Problem

Consider:

@interface HelloWorldController : UIViewController  

@property (strong, nonatomic) UILabel *alert;  

@end  

@implementation HelloWorldController  

- (void)viewDidLoad {
     CGRect frame = CGRectMake(150, 150, 150, 50);
     self.alert = [[UILabel alloc] initWithFrame:frame];
     self.alert.text = @"Hello...";
     [self.view addSubview:self.alert];
      dispatch_async(
        dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
        ^{
           sleep(10);
           self.alert.text = @"World";
        }
    ); 
}  

@end
Answer

All UI updates must be performed in the main thread. The global dispatch queue does not guarantee that the alert text will be displayed on the UI. As a best practice, it is necessary to specify any updates to the UI occur on the main thread, as in the fixed code below:

dispatch_async(        
    dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
    ^{
      sleep(10);
      dispatch_async(dispatch_get_main_queue(), ^{
         self.alert.text = @"World";
      });
});

Having Tech or Coding Interview? Check 👉 43 Objective-C Interview Questions

Q13: 
Rewrite this code in a Swift way

Problem

Consider:

let list = [Int](1...5)
var arrayOfTuples = [(Int, Int)]()

for (index, element) in list.enumerated() {
    arrayOfTuples += [(index, element)]
}

print(arrayOfTuples) // prints [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5)]

Can you rewrite this code in a more "swiftier" way?

Answer

Yeap, the way to do it is:

let list = [Int](1...5)
let arrayOfTuples = Array(list.enumerated())
print(arrayOfTuples) // prints [(offset: 0, element: 1), (offset: 1, element: 2), (offset: 2, element: 3), (offset: 3, element: 4), (offset: 4, element: 5)]

or with map:

let list = [Int](1...5)
let arrayOfDictionaries = list.enumerated().map { (a, b) in return [a : b] }
print(arrayOfDictionaries) // prints [[0: 1], [1: 2], [2: 3], [3: 4], [4: 5]]

Having Tech or Coding Interview? Check 👉 72 Swift Interview Questions

Q14: 
What are the differences between functions and methods in Swift?

Answer
  • Functions are self-contained chunks of code that perform a specific task. You give a function a name that identifies what it does, and this name is used to “call” the function to perform its task when needed. With functions, there is no self.
  • Methods are functions that are associated with a particular type. Classes, structures, and enumerations can all define instance methods, which encapsulate specific tasks and functionality for working with an instance of a given type. The method can access self.
func someFunc{
//some code
}

class someClass{

    func someMethod{
    //some code    
    }

}

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Q15: 
What is difference between as?, as! and as in Swift?

Answer
  • In Swift 1.2 and later, as can only be used for upcasting (or disambiguation) and pattern matching:
// 'as' for pattern matching
switch item {
case let obj as MyObject:
    // this code will be executed if item is of type MyObject
case let other as SomethingElse:
    // this code will be executed if item is of type SomethingElse
...
}
  • as? produces an optional value, which is either the value if it can be cast to the specified type, or nil if it can't.
  • as! doesn't produce an optional, it just produces a value of the specified type, and if the cast fails, it aborts the program. Saying foo as! SomeType is basically the same thing as saying (foo as? SomeType)! (except you get a better error message).

You should only ever use as! if you're 100% certain the cast will succeed (because if you're wrong, the whole program aborts).


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Q16: 
What is the Responder Chain?

Answer

When an event happens in a view, for example a touch event, the view will fire the event to a chain of UIResponder objects associated with the UIView. The first UIResponder is the UIView itself, if it does not handle the event then it continues up the chain to until UIResponder handles the event. The chain will include UIViewControllers, parent UIViews and their associated UIViewControllers, if none of those handle the event then the UIWindow is asked if it can handle it and finally if that doesn't handle the event then the UIApplicationDelegate is asked.

Consider:


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Q17: 
What is the difference between let and var in Swift?

Problem

Is there any changes in your answer for reference types?

Answer
  • For fundamental types the let keyword defines a constant:

    let theAnswer = 42

    The value of a constant doesn’t need to be known at compile time, but you must assign the value exactly once.

  • The var defines an ordinary variable.

Both var and let are references/pointers, therefore let is a const reference/pointers. Using fundamental types doesn't really show how let is different than const. The difference comes when using it with class instances (reference types):

class CTest
{
    var str : String = ""
}

let letTest = CTest()
letTest.str = "test" // OK

letTest.str = "another test" // Still OK

//letTest = CTest() // Error

var varTest1 = CTest()
var varTest2 = CTest()
var varTest3 = CTest()

varTest1.str = "var 1"
varTest2.str = "var 2"
varTest3 = varTest1
varTest1.str = "var 3"

varTest3.str // "var 3"

Having Tech or Coding Interview? Check 👉 72 Swift Interview Questions

Q18: 
What options do you have for implementing storage and persistence on iOS?

Answer

Generally there are the following ways to store data in order from simple to complex:

  • In-memory arrays, dictionaries, sets, and other data structures are perfectly fine for storing data intermediately or if it doesn’t have to be persisted.
  • NSUserDefaults/Keychain are simple key-value stores. One is insecure and the other is secure, respectively.
  • File/disk storage is a way of writing data (serialized or not) to/from a disk using NSFileManager.
  • Core Data and Realm are frameworks that simplify work with databases.
  • SQLite is a relational database and is good when you need to implement complex querying mechanics and Core Data or Realm won’t cut it.

Having Tech or Coding Interview? Check 👉 36 iOS Interview Questions

Q19: 
When should I use deinit?

Answer

It's not required that you implement that method, but you can use it if you need to do some action or cleanup before deallocating the object.

Consider:

struct Bank {
    static var coinsInBank = 10_000
    static func vendCoins(var numberOfCoinsToVend: Int) -> Int {
        numberOfCoinsToVend = min(numberOfCoinsToVend, coinsInBank)
        coinsInBank -= numberOfCoinsToVend
        return numberOfCoinsToVend
    }
    static func receiveCoins(coins: Int) {
        coinsInBank += coins
    }
}

class Player {
    var coinsInPurse: Int
    init(coins: Int) {
        coinsInPurse = Bank.vendCoins(coins)
    }
    func winCoins(coins: Int) {
        coinsInPurse += Bank.vendCoins(coins)
    }
    deinit {
        Bank.receiveCoins(coinsInPurse)
    }
}

So whenever the player is removed from the game, its coins are returned to the bank.


Having Tech or Coding Interview? Check 👉 72 Swift Interview Questions

Q20: 
When to use strong, weak and unowned references?

Answer
  • To determine if you even need to worry about strong, weak, or unowned, ask, “Am I dealing with reference types”. If you’re working with Structs or Enums, ARC isn’t managing the memory for those Types and you don’t even need to worry about specifying weak or unowned for those constants or variables.
  • Strong references are fine in hierarchical relationships where the parent references the child, but not vice-versa. In fact, strong references are the most appropraite kind of reference most of the time.
  • When two instances are optionally related to one another, make sure that one of those instances holds a weak reference to the other.
  • When two instances are related in such a way that one of the instances can’t exist without the other, the instance with the mandatory dependency needs to hold an unowned reference to the other instance.


Having Tech or Coding Interview? Check 👉 72 Swift Interview Questions

Q21: 
When would you use Core Data over NSUserDefault?

Answer

NSUserDefaults as the name suggests (vaguely) should be used for storing preferences and app settings only. You should not be storing critical data and or user data into them. Use UserDefaults in small projects or to store some flags. Don't use UserDefaults to store big data, such as image caching.

CoreData is a full fledged persistent framework which supports large data transactions. CoreData allows you to build relational entity–attribute model for storing user data. Use CoreData in big projects. CoreData entities are generally a better design than arbitrary values stored by keys, even if later serialized to objects.


Having Tech or Coding Interview? Check 👉 36 iOS Interview Questions

Q22: 
When would you use Categories over Inheritance and vice versa?

Answer
  • If you are adding functions, but not data, use a category. An example of this is adding functions to NSMutableData which allow you to remove X bytes from a section of the data, or remove all BUT X bytes from the data. It doesn't make sense to create an entire sub-class simply to add these two functions, nor does it makes sense to write functions that aren't attached to a class (a plain C function). This allows you to attach the functionality to the class without creating a new, uneeded relationship, and doesn't change any part of existing functionality.

  • If you need to add/change data and add functionality to manipulate that data, or change functionality to represent a sub-type of object in your controller model, then you sub-class. For example, NSMutableData is a sub-class because it still uses NSData accessors, however, it changes the data representation internally so it can also manipulate the data. In this case a sub-class makes sense because it is no longer NSData, it is a /mutable/ NSData object (new keyword added to describe the object).


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Source: macosx.com
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Q23: 
What's the difference between using a delegate and notification?

Answer
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Q24: 
Can you rewrite this code using mutating function?

Answer
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Q25: 
Explain the difference between interfaces, delegates, and protocols in Objective-C

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Q26: 
How to create an abstract class in Objective-C?

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Q27: 
What are the differences between implementing a @property with @dynamic or @synthesize?

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Q28: 
What is QoS (Quality of Service) in GCD?

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Q29: 
What is the difference between ARC (automatic reference counting) and GC (garbage collection)?

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Q30: 
What to use: [String: Any] or [String: AnyObject]?

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Q31: 
What’s the difference between a static variable and a class variable?

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Q32: 
When should you use Classes over Structs?

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Q33: 
Explain the use case when ARC won't help you to release memory (but GC will)?

Answer
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Q34: 
Explain usage of Concurrent vs Serial Queues with async and sync blocks

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Q35: 
How to deal with retain cycles in Closures? Provide an example.

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Q36: 
What is the difference between @escaping and @nonescaping Closures in Swift?

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Q37: 
What’s the difference between init?() and init()?

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