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40 Advanced OOP Interview Questions and Answers

OOP is, by far, the most common programming paradigm used in the IT industry. All the major programming languages now support OOP including C#. OOP reflects the real world behavior of how things work and the most efficient way to model and organize very large applications.

Q1: 
What is Inheritance?

Answer

Inheritance allows us to define a class in terms of another class, which makes it easier to create and maintain an application. This also provides an opportunity to reuse the code functionality and speeds up implementation time.

When creating a class, instead of writing completely new data members and member functions, the programmer can designate that the new class should inherit the members of an existing class. This existing class is called the base class, and the new class is referred to as the derived class.

The idea of inheritance implements the IS-A relationship. For example, mammal IS A animal, dog IS-A mammal hence dog IS-A animal as well, and so on.


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Q2: 
What is Object-Oriented Programming (OOP)?

Answer

OOP is a technique to develop logical modules, such as classes that contain properties, methods, fields, and events. An object is created in the program to represent a class. Therefore, an object encapsulates all the features, such as data and behavior that are associated to a class. OOP allows developers to develop modular programs and assemble them as software. Objects are used to access data and behaviors of different software modules, such as classes, namespaces, and sharable assemblies. .NET Framework supports only OOP languages, such as Visual Basic .NET, Visual C#, and Visual C++.


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Q3: 
Explain the concept of Constructor

Answer

Constructor is a special method of a class, which is called automatically when the instance of a class is created. It is created with the same name as the class and initializes all class members, whenever you access the class. The main features of a constructor are as follows:

  • Constructors do not have any return type.
  • Constructors can be overloaded.
  • It is not mandatory to declare a constructor; it is invoked automatically by .NET Framework.

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Q4: 
What is Encapsulation?

Answer

Encapsulation is defined as the process of enclosing one or more items within a physical or logical package. Encapsulation, in object oriented programming methodology, prevents access to implementation details.


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Q5: 
What is Polymorphism?

Answer

The word polymorphism means having many forms. In object-oriented programming paradigm, polymorphism is often expressed as one interface, multiple functions.


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Q6: 
What is the difference between procedural and object-oriented programming?

Answer

Procedural programming is based upon the modular approach in which the larger programs are broken into procedures. Each procedure is a set of instructions that are executed one after another. On the other hand, OOP is based upon objects. An object consists of various elements, such as methods and variables.

Access modifiers are not used in procedural programming, which implies that the entire data can be accessed freely anywhere in the program. In OOP, you can specify the scope of a particular data by using access modifiers - public, private, internal, protected, and protected internal.


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Q7: 
What is the difference between a class and a structure?

Answer

Class:

  • A class is a reference type
  • While instantiating a class, CLR allocates memory for its instance in heap
  • Classes support inheritance
  • Variables of a class can be assigned as null
  • Class can contain constructor/destructor

Structure:

  • A structure is a value type
  • In structure, memory is allocated on stack
  • Structures do not support inheritance
  • Structure members cannot have null values
  • Structure does not require constructor/destructor and members can be initialiazed automatically

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Q8: 
What is the relationship between a class and an object?

Answer

A class acts as a blue-print that defines the properties, states, and behaviors that are common to a number of objects. An object is an instance of the class. For example, you have a class called Vehicle and Car is the object of that class. You can create any number of objects for the class named Vehicle, such as Van, Truck, and Auto.

The new operator is used to create an object of a class. When an object of a class is instantiated, the system allocates memory for every data member that is present in the class.


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Q9: 
Why is the virtual keyword used in code?

Answer

The virtual keyword is used while defining a class to specify that the methods and the properties of that class can be overridden in derived classes.


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Q10: 
Can you specify the accessibility modifier for methods inside the interface?

Answer

All the methods inside an interface are always public, by default. You cannot specify any other access modifier for them.


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Q11: 
How can you prevent a class from overriding in C#?

Answer

You can prevent a class from overriding in C# by using the sealed keyword.


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Q12: 
How is method overriding different from method overloading?

Answer
  • Overriding involves the creation of two or more methods with the same name and same signature in different classes (one of them should be parent class and other should be child).
  • Overloading is a concept of using a method at different places with same name and different signatures within the same class.

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Q13: 
Is it possible for a class to inherit the constructor of its base class?

Answer

No, a class cannot inherit the constructor of its base class.


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Q14: 
What are similarities between a class and a structure?

Answer

The following are some of the similarities between a class and a structure:

  • Access specifiers, such as public, private, and protected, are identically used in structures and classes to restrict the access of their data and methods outside their body.
  • The access level for class members and struct members, including nested classes and structs, is private by default. Private nested types are not accessible from outside the containing type.
  • Both can have constructors, methods, properties, fields, constants, enumerations, events, and event handlers.
  • Both structures and classes can implement interfaces to use multiple-inheritance in code.
  • Both structures and classes can have constructors with parameter.
  • Both structures and classes can have delegates and events.


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Q15: 
What are abstract classes? What are the distinct characteristics of an abstract class?

Answer

An abstract class is a class that cannot be instantiated and is always used as a base class. The following are the characteristics of an abstract class:

  • You cannot instantiate an abstract class directly. This implies that you cannot create an object of the abstract class; it must be inherited.
  • You can have abstract as well as non-abstract members in an abstract class.
  • You must declare at least one abstract method in the abstract class.
  • An abstract class is always public
  • An abstract class is declared using the abstract keyword.

The basic purpose of an abstract class is to provide a common definition of the base class that multiple derived classes can share.


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Q16: 
What do you mean by Data Encapsulation?

Answer

Data encapsulation is a concept of binding data and code in single unit called object and hiding all the implementation details of a class from the user. It prevents unauthorized access of data and restricts the user to use the necessary data only.


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Q17: 
What is Polymorphism, what is it for, and how is it used?

Answer

Polymorphism describes a pattern in object-oriented programming in which classes have different functionality while sharing a common interface.

The beauty of polymorphism is that the code working with the different classes does not need to know which class it uses since they’re all used the same way. A real-world analogy for the polymorphism is a button. Everyone knows how to use a button: you simply apply pressure to it. What a button “does,” however, depends on what it is connected to and the context in which it is used — but the result does not affect how it is used. If your boss tells you to press a button, you already have all the information needed to perform the task.


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Q18: 
When should I use a struct instead of a class?

Answer

Do not define a structure unless the type has all of the following characteristics:

  • It logically represents a single value, similar to primitive types (integer, double, and so on).
  • It has an instance size smaller than 16 bytes.
  • It is immutable.
  • It will not have to be boxed frequently.

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Q19: 
Can you declare an overridden method to be static if the original method is not static?

Answer
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Q20: 
Differentiate between an abstract class and an interface

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Q21: 
Does .NET support Multiple Inheritance?

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Q22: 
Explain different types of Inheritance

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Q23: 
Explain the concept of Destructor

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Q24: 
What exactly is the difference between an Interface and abstract class?

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Q25: 
What is Cohesion in OOP?

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Q26: 
What is Coupling in OOP?

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Q27: 
What is a static constructor?

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Q28: 
What is the difference between Cohesion and Coupling?

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Q29: 
What's the advantage of using getters and setters - that only get and set - instead of simply using public fields for those variables?

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Q30: 
Can you declare a private class in a namespace?

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Q31: 
Can you provide a simple explanation of methods vs. functions in OOP context?

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Q32: 
Could you elaborate Polymorphism vs Overriding vs Overloading?

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Q33: 
In terms that an OOP programmer would understand (without any functional programming background), what is a monad?

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Q34: 
What does it mean to Program to an Interface?

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Q35: 
What is LSP (Liskov Substitution Principle) and what are some examples of its use (good and bad)?

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Q36: 
What is the difference between Association, Aggregation and Composition?

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Q37: 
What is the difference between a Mixin and Inheritance?

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Q38: 
Why doesn't C# allow static methods to implement an interface?

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Q39: 
Why prefer Composition over Inheritance? What trade-offs are there for each approach? When should you choose Inheritance over Composition?

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Q40: 
You have defined a destructor in a class that you have developed by using the C#, but the destructor never executed. Why?

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